Sign in to follow this  
Followers 0
Michael Tanczos

Article Contest: Top Article for the Month of April (VOTING ENDS MAY 15)

1 post in this topic

Which of the following articles do you feel deserve special recognition for the month of April?   Your choices will help select the winning article and author for the month of April as part of our article contest.


[note]Winners will receive a GDNet+ subscription for a year, $50 Gift Certificate, a special badge placed on the article itself denoting it as a competition winner, a profile badge that will show that they are a competition winner, and a choice of one prize from our prize pool (more prizes to come!).[/note]


Top Articles as Selected by Staff for your Consideration:


Practical Cross Platform SIMD Math by AllEightUp

Thin Film Interference for Computer Graphics by Bacterius

Designing a Robust Input Handling System for Games by Mike Lewis

Practical use of Vector Math in Games by Nercury

State Machines in Games by Bryan Wagstaff (frob)

Cross Platform Test Driven Development Environment Using CMake (Series) by AllEightUp

Data Structures for Pre-College Programmers (Series) by Bryan Wagstaff (frob)

Understanding Component-Entity-Systems by Boreal Games

Intersection Math & Algorithms - Learn to Derive by Vilem Otte

Swept AABB Collision Detection and Response by BrendanL.K.

Getting started with Team Foundation Service: Part 1 by Oli Wilkinson

Developing Your Game Concept By Making A Design Document by Mare Kuntz



Make your choices!

Edited by Michael Tanczos

Share this post

Link to post
Share on other sites

Thanks everyone for voting!   The winner for April is "Understanding Component-Entity-Systems" by Boreal Games.  


Share this post

Link to post
Share on other sites
This topic is now closed to further replies.
Sign in to follow this  
Followers 0