Jump to content
  • Advertisement
Sign in to follow this  
chrispitt

Strong and Weak AI

This topic is 2043 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement

It's a vague and useless question, with at least two answers.

 

1) There might be some tradition of contrasting "strong AI" projects to make an artificial person and "weak AI" projects to compute something smartly, but the former do not exist in practice.

2) If they play against each other, the strong AI beats the weak AI.

2b) More importantly for game design, a strong AI is frustrating because it's too good for human players, while a weak AI is boring because it can be fooled without serious player effort.

Share this post


Link to post
Share on other sites

Informally I think you could describe the difference like this:

- the weak AI can figure out what the solutions are to a specific problem

- the strong AI can figure out what the problems are in a given general situation, and then solve them

 

In the context of games you have http://en.wikipedia.org/wiki/General_game_playing algorithms, that would be able to play *any* game, as opposed to a specific game.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!