Jump to content
  • Advertisement
Sign in to follow this  
AverageJoeSSU

DX11 bad looking normals texture... any ideas?

This topic is 1875 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

dx11 depth/normal mrt shader.

 

[attachment=15576:normals.png]

 

its a cornell box... seems like half of the "2 triangle quad" has incorrect normals (ie one of the tri's). what could this be?

 

I thought maybe it is that I have a bad stride in my vertex data?

Or maybe the vertex data itself is bad?

 

Thanks for any insight.

-J

 

 

 

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!