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AverageJoeSSU

DX11 bad looking normals texture... any ideas?

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dx11 depth/normal mrt shader.

 

[attachment=15576:normals.png]

 

its a cornell box... seems like half of the "2 triangle quad" has incorrect normals (ie one of the tri's). what could this be?

 

I thought maybe it is that I have a bad stride in my vertex data?

Or maybe the vertex data itself is bad?

 

Thanks for any insight.

-J

 

 

 

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