void Box2::ComputeVertices (Vector2 akVertex[4]) const
{
Vector2 akEAxis[2] =
{
m_afExtent[0]*m_akAxis[0],
m_afExtent[1]*m_akAxis[1]
};
akVertex[0] = m_kCenter - akEAxis[0] - akEAxis[1];
akVertex[1] = m_kCenter + akEAxis[0] - akEAxis[1];
akVertex[2] = m_kCenter + akEAxis[0] + akEAxis[1];
akVertex[3] = m_kCenter - akEAxis[0] + akEAxis[1];
}
The code is called MgcBox2.cpp under 2d core.
I got this code for computing a Oriented Bounding Box from www.magic-software.com. Can someone explain to me whats happening and how to use this function.
Not that i''m a good c++ programmer, but to me it looks like the code takes for vertices and makes a box out of them.
Ok i''ll try... It was two years since i last touched c++ though.
You give the function an array of four vertices "Vector2 akVertex[4]", then the function takes these vertices and arranges them a set distance from the objects (Box2) center.
You MUST pass an array to the function.
You give the function an array of four vertices "Vector2 akVertex[4]", then the function takes these vertices and arranges them a set distance from the objects (Box2) center.
You MUST pass an array to the function.
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