Archived

This topic is now archived and is closed to further replies.

Capture Camera for robotic Vision

This topic is 5894 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there, Someone could have any hint about how to capture the camera view into archive (*.jpeg,*.bmp,etc) in order to make apply a pattern recognition method? Someone knows were could I found some code sample or more information in this issue? Thnx in advance. Best wishes, Thomas

Share this post


Link to post
Share on other sites
Most capture boards designed for PC's come with capture developers tools. If you purchased a USB camera or something like that, Kodak for sure offers an activex interface to the camera.

If neither of those apply to you, try searching for Twain32 & such. I did a capture project that needed something more than I had and found a great control (freeware, wish I still had it).

Tons of goodies out there, yahoo & infoseek are great for programming, they've been around longer than most so still contain a lot of older pages.

As far as the pattern recognition routines, that's a different story. The complexity ranges depending on what you're trying to do. If you're searching for a heat source with an infrared camera (b&w), you could simply turn everything below a certain value to white & use whatever's left.

GetPixel and SetPixel are also good things to play with & study.

Edited by - Surfer on October 22, 2001 10:46:34 PM

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Hi again,

Thnx by you reply...my main focus is in camera view as in the OGL viewport, so the idea is to implement a virtual environment to simulate a intelligent robot and camera moving recognition in virtual reality, to perform automatic tasks with autonomous reaction.

So... someone has any hint about it ?
Thnx in advance,
Thomas

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Hi,

I could have misunderstood and stuff cos it''s not long since I started programming OGL but...

By OGL viewport you just mean like what''s on the OGL part of the screen? If yes, it might be worth having a look at NeHes game programming tutorials. I think I noticed you can take screenshots in that, maybe that will help?

Dave

P.S. Get ready to discard this post and go read another

Share this post


Link to post
Share on other sites