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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Aliii

To not distribute a game in a specific country

2 posts in this topic

How can I make my game unavailable in a specific country? I mean from a legal point of view ....not that I dislike the people there ...rather I want to make sure that in a business/legal sense Im not distributing my software in that country.

 

Whats if I sell the game through a publisher that sells worldwide like Steam? ...what if Im selling it on my own website? ...and what if the game is freeware(and no ads, in-game purchases whatsoever).

 

Thanks in advance!

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1. Whats if I sell the game through a publisher that sells worldwide like Steam?

2....what if Im selling it on my own website?

3....and what if the game is freeware(and no ads, in-game purchases whatsoever).

 

1. Then you would have to talk to the publisher, see if they have the ability to prohibit sales in that country.

2. Then you can try to detect the customer's country (by various means, like for instance IP address), and refuse the sale.

3. Then you may not be able to prevent sales in a specific country.

 

In any case, a determined customer is likely to be able to get your game by hook or by crook somehow.

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Thank you Tom!

In any case, a determined customer is likely to be able to get your game by hook or by crook somehow.

 

I dont mind if the users manage to get it "somehow". I want to ensure that from a legal perspective Im not distributing it there.

 

1- clear

2- I guess putting it into the game`s EULA that "I agree that Im not from xyz country..." is not sufficient.(or maybe even unethical?) Is it the same with putting a checkbox with a similar text on the download page and disable the download link if they dont check it. I dont think its worse than IP-ban. That might be inaccurate due to IP-spoof, proxy.

3- ...well, yes, ...freeware also means that its free to redistribute. I dont want that one. Is it possible that its free to download but not for the people from XYZ countries ...and its not redistributable?

 

 

 

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