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Understanding graphics pipeline

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Are these processes in the correct order?


1 - orthogonal or perspective projection

2 - vertex transformation

3 - clipping

4 - geometry definition

5 - rasterization

6 - texture mapping

7 - update frame buffer


My practice midterm on computer graphics listed these seven processes to be placed in order. I wasn't given any solutions to the practice midterm, so I would like to know if I am correct. If I am not, can you please point me in the right direction? Thank you.

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Taken from the Real Time Rendering book:


  • Model & view transform
  • Vertex Shading
  • Projection
  • Clipping
  • Screen Mapping
  • Triangle Setup
  • Triangle Traversal
  • Pixel Shading
  • Merging

I am guessing this should give you enough information to figure out the right order :)

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This is the OpenGL 2.0 pipeline laid out graphically. Note that it's lacking newer features such as geometry and tessellation shaders.



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