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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Beshon

Starting resources for beginners - Help!

2 posts in this topic

Hey

 

It has always been a wish of mine to learn some game design since a young age but due to many factors I was led down the other areas of programming. I finally have some time to dedicate to learning some basic stuff and then hopefully move on from there if things allow it, I am adept at a few things I believe are useful and would love to be able to put them to use in this field as well - below are the skills I have learnt.

  • C# - Expertise
  • Pascal - Expertise
  • SQL - Expertise
  • C++ - Moderate
  • Java - Moderate
  • Photoshop - Basic

Whenever I go about learning something I always try to gain a actual understanding of what is going on and why things are being done, for example I used to work with someone (on a good monthly) who did not understand the usefulness of pointers and only used them to meet the industry standard, I try to avoid situations like that like a cat from water. I have looked at some basic stuff around the web and am struggling to find anything that goes into the sort of things and only really guides which tell you to write down stuff line by line, because of this I am posting here.

 

My first goal is to create 2D game in which you can move around a character around a field with basic obstacles and then work on from this to make some what of a simplified Minecraft, something a long the lines of a popular DS game a few years back, the name escapes me. The reason I post here is to hopefully meet people that have a similar view as me and are hopefully open to giving me advice in how to achieve this - I do not want the basic 'go and and learn C++' and come back as mentioned above I already know most of the code I can imagine I will need.

 

I will put a list below of the sort of stuff I want to know -

  • Is C++ the best way to go?
  • I was thinking of starting with OpenGL, is this a good start? Is there something else I should be using?
  • What programs do I need? Or make things much easier?
  • Do you know of any guides/tutorials/series that cover the stuff I want to know?
  • Do you know of any guides/tutorials/series that involve 2D games like the one I plan to make?

I would be very grateful if anyone could answer any of the questions above in any sort of detail, it really will help me.

 

The final thing I would like from someone with a moderate understanding on game design is a way to contact them maybe a few times a week with basic questions or troubleshooting as I find someone to turn to is something invaluable for learning, I know this would be a lot to ask from most people and only help me if you have time and really do not mind, please.

 

Thanks, and I look forward to any replies people may have

Edited by Beshon
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First off, learning the basic game system would be the best start. If you're planning on graphics, look for tutorials on recreating classics like Pong. If you want to learn basic game structure, there are badoodles of tutorials on here that can get you started. I've been working on my own tutorial series for beginning game programmers. ^_^

 

As for what language to choose; that's all up to you. I'd recommend the SFML library for 2D games, though OpenGL can do it, as well.

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Thanks for the reply Skylear

 

I had already read your post earlier today, I was pretty sure this was how you structured games as it is very similar to the way a lot of programs are structured outside game design, but it was still a nice confirmation!

 

I really like your idea about recreating classics, it is something I actually did when learning coding for the first time, and it just hadn't crossed my mind.

 

Thanks!

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