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ZwodahS

Pixel garden (Prototype)

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Hi , I am not sure if this is the place for this, so if it is not, please help me move it to the correct place.

I have made a prototype for an idea that I had over the last weekend and I would like to have some feedback for it. Personally I like the idea but I don't think it would be fun for many people. I have many ideas to make it into a full game but I would like some feedback before doing so.

I have attached the files for mac and windows.

[attachment=15612:Pixel Garden(MacOSX).zip]
[attachment=15613:Pixel Garden(win).zip]

Let me know if you can't run it and I will try to fix it.

The game revolve around planting pixel seed. Each seed will grow in different ways to different size at different speed. They will then stay matured for a while before they decay. When 2 different seed tries to grow into a pixel that is still growing, that pixel will mutate and form a new type of seed. The new seed will inherit traits from the parents. Some traits may be lost in the process of breeding. The starting 8 seeds contains all the genes in the game but they are not expressed by them. However, children of theirs may inherit these genes and express them.

Since I intend the game to be an experimental game, I don't want to spoil more stuffs by saying how they breed and how things are inherited.

Let me know if you enjoy it =).

PS: If the instructions is not clear, let me know. They are added at the last minute. Edited by ZwodahS

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I like the idea. It seems fun, almost like Conway's Game of Life. I noticed a few user things. Try compiling with the subsystem set to Windows for the Windows version to get rid of your command window that comes up. No sense in having it if it is not being used. That flag may work for Mac if it does have a command window that comes up, I can't remember. Potentially, you could start the game either with a default seed set or show the seed window at the start. Also, you have the seed window disappear when the user clicks outside of the buttons for the seeds so "I" doesn't have to be pressed again.

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Thanks. I tried setting the initial selected seed to seed 0 and I felt that the screen will be too overwhelming when you first run the game, so I removed it afterward.


 

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