• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
hpdvs2

Load/Perf Testing Interview Help!

4 posts in this topic

(my apologies if this is not the best place for this post, it seemed the most related)

 

I'm flying in for an interview with Microsoft's Gaming Division.  I will be working on Load Testing for companies creating XBox games, to make sure server communication handling is comfortable prior to release.  I have reasonable past experience on it, but I'm hoping to expand my perceptions on it.  

 

For load/perf/stress testing, what do you look for/take care of?  What advice could you give.  Naturally, I will be using MS technologies, but generalized technology discussions on this are also welcome.  

 

Thanks.

 

Example questions:  What types of questions might you ask in relation to determining the best user profiles?  What metrics are important? Do you have a generic process you follow?  Any tips in general?  Also, feel free to give vague starter responses.  I'm pretty comfortable with load/perf testing, but I don't want to presume I have all my basis covered.  (Hence this post)  

 

Thanks.  laugh.png

0

Share this post


Link to post
Share on other sites
"Tell me about automated data capture and review tools you've used." (Note: if whatever you're using is less capable than open source like https://github.com/imvu-open/istatd then you're not doing enough!)

"You need to run this piece of software on 300 Windows machines. It requires a redist upgrade for a package that requires a user to accept an EULA when installing. What do you do?"

"We put covers on our TPS reports now. Did you get a copy of the memo?"
1

Share this post


Link to post
Share on other sites

@hplus0603, I presume these are ideas of interview questions and not ones you are expecting answers to.  :D

 

And I'm pretty sure TPS reports won't be a part of this. :)

 

Thanks.

0

Share this post


Link to post
Share on other sites
Yup, those are sample questions. Although they're slanted to show why I don't like Windows much for servers :-)
0

Share this post


Link to post
Share on other sites

What advice could you give.

Get a good night's sleep since they are flying you in.

Get some exercise about a half hour before the interview, such as light jogging.  Just enough to get your blood flowing.

 

I don't believe cramming for an interview will help.  Either you are a good fit naturally (which will be proven in the first 90 days) or not.

 

 

Make sure you ask them questions.  It isn't just if they are a good match for you.  Be prepared to turn them down if they don't fit your needs.

2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0