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Ronan085

Should i playback animations by time past or by frames past

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Hey 

 

I recently got my simple game engine to load animations correctly and i was wondering should i playback animations by time past or by frames past 

 

I am using skeletal animation btw

 

Thanks smile.png

 

-Ronan085-

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Always by time passed.  If you want time to slow down when too many objects are on the screen and it gets choppy, pass a clamped delta time down your pipeline, but in either case always run the entire system by time passed.

 

 

L. Spiro

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