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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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kjgreen

Jump start art skills: Teach Myself ( books ) or Fundamental Classes

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I'm at a point where I would like to start learning more about art not just for potentially making game art, but also for fun. I used to draw a lot when I was in high school but after high school I never really pursued it, but I did enjoy it a lot. 

 

I decided to go into computer science and am graduating with a masters in computer science. I feel that I can teach myself just about anything when it comes to technical topics. I'm not sure if this confidence would transfer over to design/art since it's totally different.

 

Anyways, when it comes to game art that I would like to create, I would want to focus on 2D art. I'm a big fan of the art style of Tiny Wings ( http://www.tuaw.com/2012/05/08/another-title-from-tiny-wings-creator-coming-this-month/ ) and I would like to produce art on this level. 

 

I'm wanting to know if it would be better to take classes at a local university or teach myself through books and hard work? 

 

If I take classes at a local university, I would only be looking to take classes based on basic design foundation classes. 

 

These are the classes I would take at my local university:

 

Art 101: Two-Dimensional Design

Through reading, discussion, and projects, the foundations course introduces students to the studio method while exploring the fundamentals of two-dimensional design. Recommended studio art elective.

 

 

Art 111: Drawing I

An introduction to traditional drawing techniques and skills with a primary focus on perspective.

 

 

Art 102: Color Theory

Exploration of traditional and contemporary color theory in studio art. BA and BFA in art majors only.'

 

 

If I went the self taught route, I would start off with this book:

http://www.amazon.com/Foundations-Design-Cengage-Advantage-Books/dp/1111343616/ref=wl_it_dp_o_pC_S_nC?ie=UTF8&colid=39MXWZY87HP4C&coliid=I3Q5KH8W3AS9YK

 

I'm not sure what other resources I would use after that book currently. 

 

Another difference is the money. If I take these classes at the local college it will cost about 2400$ for the three classes. 

 

So, I'm asking if someone can teach themselves the design foundations of art and be successful? Or Would taking the classes greatly increase my success rate? 

 

Any response is appreciated.

 

Thanks

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For the first 15 years of my life I was self taught. I can honestly say my art would not be considered "one of the greats" but it certainly was not what one might call "noob". I was however missing some fundamentals that were not very clear to me from the start. Most artists run into this issue until they learn it from a class or experience it through life and looking at how it works compared to the way they attempt to portray it.

 

So, can you learn this stuff on your own? Sure, but the process for doing so can be very long and uneventful. This is why most people turn to more traditional forms of study as it helps to maintain a fast past of learning while creating a productive format for study. The success rate of either is not dependent upon the method rather the will of the person who is learning. If you wish to be successful than there is nothing that will stop you from doing so.
 

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