Hello,
I'm new here so I hope I didn't post it on the wrong subforum.
Well, I'm posting here because I've an question. A friend and I are making a game that's using OpenGL 1 and C++.
The most significant part may be the voxel engine. That's my problem. I've no Idea that seems to be good.
Ideas:
1) Generating Colored Perlin Noise maps for each layer and load map from this file
2) Using the random-function provided by the Windows OS and generating map by these random values.
Is there a good way that YOU would recommend?
So, well, I hope you've some better ideas for me that could help us to manage this
Thanks Techie
EDIT: We're not / won't be using STL!