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Creating random world seed?

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Hello, gents.

I'm trying to make a 2D game based around digging and collecting resources and that kind of thing, and I need to create a sort of random seed system that will:


a. create a certain "dirt" tile and generate certain resource drops at certain levels of depth

and b. sometime have little caves (or holes, rather) in random places


I know how to use srand, and I've been tinkering with functions for a while in attempt to make something work to this effect.

So just curious, GDNET, have you any ideas?


Thanks in advance.

Edited by JohnSpaceCat

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