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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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superboi

Beginner wanting to learn how to program CCG

3 posts in this topic

Hi there, thank you for having a site like this.  I have stumbled upon this site while searching for a way to learn programming browser games, mainly ccg games.

 

I am inspired by the game Kongregate's Tyrant.  Please check it out.

 

So, I wanted to know what programs or methods the maker had used to make it.  Please guide me for I am a newbie at network programming.  So far I have touched programming languages such as VB, and had self-learned myself with Adobe Flash. 

 

My learning of Adobe Flash has halted because I was told by a friend, who is a game developer, to learn Unity instead.  He told me that Unity will become popular soon and that Flash will disappear and be replaced by Unity.

 

Now, I'm in a dilemma.  All I wanted is to make a 2d game (with a bit of 3d).  He said unity can do that too.  So, I gotta start from scratch on learning Unity.

 

Please check the game Tyrant. And please advise. TY!

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I'll save a few people the need to google:

"ccg games" = "collectible card game games"

Edited by EVIL_ENT
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I think your friend is slightly off the mark. Flash is here, and works, right now. It's not going away anytime soon.
Once it goes away, it will probably be subsumed by HTML5/JavaScript/Canvas/WebGL/Video-tag/SVG, rather than Unity.
Unity is a fine game making editor/environment, although it is much more aimed at 3D than 2D. It also doesn't have good integration with remote web services (the WebClient implementation isn't very good) like you would want for a turn-based game like a CCG.

So, my recommendation would be:
- If possible, write your game in HTML5 and JavaScript! This will make it run on all web browsers (including Apple phones and tablets)
- Else, keep going with Flash. It's a fine platform for 2D games right now.

There's the whole back-end part. You need to figure out both a language, and a server environment, that lets you serve the game, enforce rules, and keep track of player state; ideally without letting the client be open to cheating. If you already know JavaScript, Node.js might be a good choice (assuming you can host it somewhere.) If you want to use low-cost shared web hosting, PHP is the best supported environment for that, and would also work.
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I just searched about HTML5 and JavaScript, and it looks cool to learn.  It has good tutorials.

 

The reason I'm learning flash is because it is user-friendly and the canvas (I don't know what to call it; the one where you draw or put pictures onto) is already there.  It's like you just put the pictures there in the canvas then you add code to make that picture do what you want.

 

However, I wont mind to learn from scratch if it is what I have to learn.  So, if you think the game that inspired me to learn (Tyrant, a ccg online browser game) could have been made by using HTML5 and JavaScript, then I'll gladly learn those.

 

Thank you so much.  I hope to make a good and similar game like his.

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