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    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Battle For Elysium

Announcing Battle For Elysium - Invitation to become BETA tester

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Greetings to All, 
 
I would like to invite everyone on this respected FORUM to join the current BETA of my first game developed for iOS and Android - Battle For Elysium (B4E): a space-based RTS that feels "old" as well as "new". 
 
Here's a preview of the game on YouTube: http://www.youtube.com/watch?v=6v6b9Epi-zM
 
The "old" in B4E represents "old-school" influences of my earliest sci-fi gaming experiences. Classic series such as: Imperium Galactum, Star Control, Master of Orion, Homeworld, Starfleet Command, Space Empires, SoaSE, SOTS and many others. And yes, the earliest title was from 1984, which puts my age as mid-40's ;). 
 
Battle For Elysium definitely has these influences, yet I strived to create something "new" for casual gaming on the iOS and Android platform that others like myself would (hopefully) find entertaining. I had several unique gameplay elements in mind, while developing B4E:
 
* Easy-to-learn, yet varied and deep gameplay and re-playability
* Incorporate tactical and strategic elements requiring mental agility not "twitch" gameplay
* A "sandbox" Formations Editor to create unlimited fleet formations
* Unique alien races and AI behaviors 
* Beautiful to view and play with gorgeous space background and graphics "effects"
* Provide detailed scoring summary and Statistics
* Most important: be fun, challenging and entertaining!
 
I welcome ALL here to join as BETA testers, CURRENTLY underway for iOS and Android!
 
For BETA sign-up directions, please follow this link: http://battleforelysium.com/forum/index.php?topic=5.0
 
Also, anyone wanting to provide helpful suggestions or feedback (such as how and best sites for my app to be promoted / reviewed - lol), contribute to the B4E "lore" (for fun) or contribute in any other way, I would greatly appreciate it!
 
About me - a timeline: 1-12> pre-programming, nerdy but "normal", 12 - 17> TURTLE - neet!, Atari 400 - bliss! BASIC - cool, 6502 Assembly - cooler, 18> girls - WAY cooler, 19-20> AI, dreams of MIT?, my BattleMech game - never published, 21 - 44> software developer (business) - lukewarm - hot - lukewarm, 45>iOS/Android programming - cool, again smile.png
 
Thanks,
 
John Eastman
Indie Developer
Battle For Elysium
 
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