Hello GameDev.net,
I dont know if this is the right place to ask this, so correct me if this is wrong.
I want to make a game about a guy whose sister gets kidnapped. He wants to get her back.
The player can achieve rescuing her in various ways, but he can fail (like in Heavy Rain).
The Focus would be on the family and how they deal with the kidnapping.
And, as special gameplay gimmick, I want to include something like an "Anger-Meter". The Player can choose between Calm, Tense and Angry answers on which each NPC reacts differnt.
The Artstyle would be something like "The Legend of Zelda: A Link to the Past".
My question is:
Are the general Ideas good? Would you be interested to play the game?
Regards,
Ralf