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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Bob Ross

c#

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I installed windows 7 on my macbook and can now run visual studio. I want to learn c# but will I have problems in the future seeing as I don't think I can download the newest versions of the program? A book I want teaches with 4.0 but I understand there is 5.0. (2nd edition of head first c# as opposed to 3rd edition which explains 5.0) I'm very new to all of this so any direction is greatly appreciated!
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there is no 5.0 there is .NET 4.5 which is the latest, but the differences between 4.0 and 4.5 are minimal.

Edited by Andy474
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It does not really matter if it is a version older or not.

 

Trust me - by the time you become an expert on all the obscure nuances of both the language and framework (without having to consult the stackoverflow or MSDN), there will be at least one new version out there.

 

If you think you can learn one version/language and be done with it, you are in the wrong industry.

 

 

It's a constant - lifelong -  learning experience.

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If you are learning, it doesn't matter if you learn 4 or 5. It will take a while to even get to the topics that make a difference in 4 and 5. The fundamentals and basics of the language remain unchanged. The book I chose to learn c# with was Beginning C# 2008. I read this in 2010, so it was outdated then, but it still had plenty of topics to make it worth while. The reason I chose that was because it was dirt cheap at the time. It would be worth learning from an older source, because a lot of the new stuff is just a shorthand way of doing something in the past that took longer. So, if you are on a project and want to use some C# 5.0 stuff, but are only able to work in .NET 3.5, you may want to know how to do it from the basics because now your 5.0 is not usable (I am specifically thinking about async/await keywords). 

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Just get going with it, anything recent will do just fine, the exact version won't make any difference. Realistically you'll probably build up a certain amount of momentum, give up on the book and just proceed to learn to bits of the language & framework that are relevant to you.

In a production environment you might well choose to target an older version anyway, due to the wider install base. Unless you pester people into updating to the latest .Net.

Btw you don't have to install Windows to play with C#, you can do it on a Mac under Mono.
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Btw you don't have to install Windows to play with C#, you can do it on a Mac under Mono.

 

+1 Thats a good points, check out Xamarin.com or Monodevelop. 

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Yea I have mono for mac but the book I'm using uses visual studio express. So I figured I'd install it to learn on windows and once I get more of a grasp, I could move to mono. Ideally, I'll be using mono with unity when the time comes.

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