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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Techieman

Visual Studio 2010 C++ | Folder structures

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Hi,

I've set up an repository on BitBucket using GIT.

My problem is VSC++ 2010. It's making it's own folder structure I dislike totally.

I have my own intentions how it should be like.

 

Is there a way to change it? To have an own structure?

 

Thank you Techie

 

P.S.: I'm using Express Edition and NO I can't switch to VSC++ 12, I've Win Vista, though.

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Assuming you're talking about source folder structure, you can pretty much do anything you want. Create a project, delete whatever folders you don't like, and add your own. When you've got it how you like it, export the project as a template. Then you can use that structure in any new projects you create by selecting that template.

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I will show you how i do it.

  • First create a project, where "Create directory for solution" is ticked. 
  • Then remove the project from the solution, by right clicking in the Solution Explorer on the project.(It will not delete the project, only lose reference to it)
  • Now create a new directory for the project file, and call it what you want.
  • Copy the project files from the directory storing the project into your new folder.
  • Back in Visual Studio, add the existing project to the solution file, by File->Add->Existing Project.
  • Now you probably want to define the binary output folder.
  • This is done in the project properties. General tab->Output Directory. Remember to set both Debug and Release.
  • Also, set the path for your source folder, when you create new source files. This is done with the Location property in the add file window.
  • Git got a handy setting file called .gitignore. Use this file to ignore binaries, objects, and other temporary data generated by visual studio.
  • I often use the following ignore file, with some customization for Visual Studio: https://github.com/github/gitignore/blob/master/VisualStudio.gitignore

 

That's it, customize as much as you want :)

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