• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
mokagino

Free motion SDK for PC and iOS

1 post in this topic

Very interesting technology and looks almost too good to be true, which is a shame as with the content of many of your video's it led me to be highly sceptical at first. I guess part of the problem here is that many of the video's are targeted towards gaining interest from the public and gamers as opposed to hard facts that developers would want to see.

 

For example in the promo video you posted are claims of full 3D skeleton and 3D depth whilst only mentioning a 2D webcam which seems unlikely? Further more many of the video's on your youTube channel have a fake look to them, mainly due to the editing and poor reporting. For example in this video at 55 seconds in the reporter says the Panda is copying the moves the dancer makes. But its clear that the panda is moving before the dancer does. However, as it appears to be a classic 'dance game' this is to be expected as the player is meant to copy the virtual dancer not the other way around. Like I said poor reporting on behalf of the guy in front of the camera.

 

Sorry if that seems harsh, but it was my first impression, which is a shame as it looks like you've got some very impressive technology on your hands. Obviously much of what is shown in the actual demonstrations is clearly possible, such as full body tracking from a 2D webcam (presumably through segmented filtering and machine learning) and its not like you've sprung up over-night.

 

So as I've worked with Kinect over the last couple of years for various projects this makes your Extreme Motion technology very intriguing and appealing. Removing the need for specific hardware would be hugely beneficial so it was a no-brainer to sign up and request SDK access, especially as there is Unity plugin support. Hopefully my application will be approved as i'm keen to put this tech through its paces and see just what it is capable of achieving as well as how it could free us from the Kinect.

Edited by noisecrime
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0