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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Pufixas

Adding strings in Java creates new objects? (Strange hiccups in android game)

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So I'm making a game for Android platform which uses Java for programming. I'm near the end of finishing it, but I noticed that it has very strange hiccups (60-70ms) every 3-4 seconds periodically. And I put timers all inside my code, deleting something, and checking what could cause this.

Then I found it, it would look something like this (but not exactly like this, but the principle is exactly the same):

 

String str = "FPS: " + fps + " score: " + currentScore;

 

 

The currentScore variable changes everyframe. 

 

After deleting this line of code, my game stops lagging!

The only thing I could think of is that adding two or more String objects with variables in Java will create new String object, then if my game runs at 80FPS that would be 80 String objects every second, and then the garbage collector comes in and collects all unused strings, while blocking my thread.

 

So after all this, my question would be is it true that adding variables to String objects in Java will create garbage? If so, is there any way to add them without creating any garbage?

Edited by Edvinas Kilbauskas
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You should use the StringBuffer(threadsafe) or StringBuilder(not threadsafe, usually faster than StringBuffer) class instead, Strings in Java are immutable and cannot be modified (any operation that modifies strings will create a new string (This is both slow and can trigger garbage collection). alternativly keep the constant parts of the text as separate strings and print them after eachother.

 

Quick, short and to the bullseye answer! Thanks!  

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