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Using D Alongside a Game Engine

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Manu Evans talks about his experience using D. Post-mortem on experiments integrating D with a typical C/C++ game engine as an extension language for use processing game logic. Topics covered include dynamic C/C++ linkage, memory management, patterns for usage as an extension of existing C/C++ code, issues encountered, and other hairy details.

 

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I really think gamedev's owe it to themselves to take a look into D, see what's possible with modern compiled languages. D could certainly be used on games consoles with only a little work on the runtime, and the active and helpful community would surely assist.

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