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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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actstorm90

Gaming service

2 posts in this topic

Hello,
 
I'm off to start a gaming service. Both the downloadable games, web based games (Possible free storage space for the game), android, iphone, etc. This is for the sale of games and free versions.
 
So I wonder if there is anyone here who is willing to upload the games you've made??? And please come with suggestions on what features you want on such a service.
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So I wonder if there is anyone here who is willing to upload the games you've made???

Well its a empty question really (1) maybe you should start by shedding some light on how you plan to make such a service (2) how you plan for a user to view content (3) what share in the profits would you give to content creators (4) how do you plan on targeting all these platforms? especially IOS? 

 

You shouldnt really be posting nothing to your announsements then expect people to give you an answer if they would upload their games to your service.

I wish the best of luck to you but i dont think this broad concept will get you very far.

Edited by MikeYg
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"Never get involved in a land war in Asia (or build a website for no reason)."  The same advice applies to starting a game distribution service.

 

You would be entering a crowded market where there are already numerous well-established competitors that your potential customers already know and trust.  If you want to be successful, you should really have your own strong vision for the features your service will offer; ideally it should solve some problem many people experience with existing services, or do what they do in a measurably better way.

 

 

If you really want to start such a service that's your choice, but know that you're getting yourself in for a lot of work -- you'll have a hard schlep getting established -- and will have to compete with the many services that are already established.  

 

 

What can you offer to developers of downloadable games that Steam and Desura (amongst many others) don't already offer?

What can you offer to web-based game developers that Kongregate and Newgrounds (amongst many others) don't already offer?  They already offer free space, so that won't cut it, and they already attract huge audiences.

What can you offer that the Google Play marketplace and Apple App Store don't already offer to Android and iOS developers respectively?

 

Have you considered the legal implications of essentially being a publisher?  Do you need to file paperwork, register as a business, etc.?  You'll probably have to pay taxes on any income too!  How will you handle payments?

 

These are all questions you'll need good answers to if you want to be successful.

 

 

Note that I'm not trying to be discouraging here, but just pointing out some of the things you'll need to think about before getting into this.  If you can answer these questions and are willing to do the hard work you might be able to create a new successful service -- if not, perhaps realising how much there is to be done before starting will save you some wasted effort!

 

 

Good luck, hope that's helpful! smile.png

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