• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Daniel Rozen

OpenGL

21 posts in this topic

I've finished learninig all the c++ basics and i think i want to go to the next level..

so i decided to start learning OpenGL so i got the book "Beginning OpenGL Game Programming"

And i couldn't understent anything from it(i cant foucse its to hard for me sad.png )

So i am thinknig maybe any one of you mye give me a great VIDEO series or thech me himself (via Skype).

 

So.. Can anyone help me?

 

 

 

 

0

Share this post


Link to post
Share on other sites

 

You can try these tutorials:
http://www.opengl-tutorial.org/

http://www.glprogramming.com/

You can also check some of these books:

http://www.opengl.org/documentation/books/

 

Btw, can you elaborate what exactly do you have a problem with?

I can not concentrate in the book i nead to hear that.
only sse its no good for me that why I asked for videos or Skype 101

and btw  i dont want any glut or glew or anything else i want to know pure opengl

0

Share this post


Link to post
Share on other sites

nehe have some nice tutorials, and they are very well documented.

Edited by Vortez
1

Share this post


Link to post
Share on other sites

Well if you "can't concentrate" in the book you read then you better use glut or glew. I know one thing for myself - a book in most cases is a lot better than any online tutorials or videos. And if I don't understand something in the book then I know that there's something important that I am missing. It can be anything - from programming skills to math and 3d concepts. I'm not sure anybody is willing to play tutor on skype - there are schools, colleges and courses for this.

One more time I didn't get what you mean - because statements like this:

And i couldn't understent anything from it(i cant foucse its to hard for me sad.png )

I can not concentrate in the book i nead to hear that.

are really vague - it's really hard for people to guess what you have a problem with. Can you define better what you find hard - 3d concepts, maths for 3d, GPU usage, device and context concepts etc.?

 

I don't mean to discourage you, but the problem you have isn't really defined - I can find anything hard - but others can't help me even if they are willing if I can't even define what I find "hard".

Edited by lightxbulb
0

Share this post


Link to post
Share on other sites

and btw  i dont want any glut or glew or anything else i want to know pure opengl

 

OpenGL itself must be opened and connected to some system window/screen using some external library (mostly system dependent).

So, you will need glut, or glew, or sdl, or sfml or any other library just to open the window with OpenGL view. 

 

For start, just download some running example and play with it.

0

Share this post


Link to post
Share on other sites

If you don't want to use any libraries like glut or glew, check out rastertek's opengl series (www.rastertek.com). Once you create a window from scratch and you load the opengl function pointers from scratch, you will most likely realize how much time you have wasted and you will go grab yourself a copy of glew :)

0

Share this post


Link to post
Share on other sites

Well if you "can't concentrate" in the book you read then you better use glut or glew. I know one thing for myself - a book in most cases is a lot better than any online tutorials or videos. And if I don't understand something in the book then I know that there's something important that I am missing. It can be anything - from programming skills to math and 3d concepts. I'm not sure anybody is willing to play tutor on skype - there are schools, colleges and courses for this.

One more time I didn't get what you mean - because statements like this:

And i couldn't understent anything from it(i cant foucse its to hard for me sad.png )

>

I can not concentrate in the book i nead to hear that.

are really vague - it's really hard for people to guess what you have a problem with. Can you define better what you find hard - 3d concepts, maths for 3d, GPU usage, device and context concepts etc.?

 

I don't mean to discourage you, but the problem you have isn't really defined - I can find anything hard - but others can't help me even if they are willing if I can't even define what I find "hard".

 I have this problme that when i am reading a book after 5 minutes of reading i notice that i didnt understad nothing and its not only in programming book its on every book I read its just too hart for me to understand from a book

0

Share this post


Link to post
Share on other sites

I have this problme that when i am reading a book after 5 minutes of reading i notice that i didnt understad nothing and its not only in programming book its on every book I read its just too hart for me to understand from a book

 

You need to break the problem down and work from it bit by bit, people don't master things over night, you will likely find more books on key topics / subjects than vids too and it is much easier taking notes with books (e-books at least) then vids.

 

Also you need to explain what you don't understand and which book you are reading

0

Share this post


Link to post
Share on other sites

I have this problme that when i am reading a book after 5 minutes of reading i notice that i didnt understad nothing and its not only in programming book its on every book I read its just too hart for me to understand from a book

Can you give a more concrete example? Like exactly what did you read these 5 minutes and what you didn't understand?

0

Share this post


Link to post
Share on other sites

I have this problme that when i am reading a book after 5 minutes of reading i notice that i didnt understad nothing and its not only in programming book its on every book I read its just too hart for me to understand from a book

Can you give a more concrete example? Like exactly what did you read these 5 minutes and what you didn't understand?

 

Its not on one book only i almost EVERY book iread no mather waht the subject is programming,desaign,math,physucs ot just a book tjat i took from school

Edited by Tr3Calls
0

Share this post


Link to post
Share on other sites

Its not on one book only i almost EVERY book iread no mather waht the subject is programming,desaign,math,physucs ot just a book tjat i took from school

Well then you have some serious problems tongue.png (that's a joke no offence intended).

I still think there's no better thing than books or a tutor when learning but whatever.

I asked what you find hard exactly - like what exactly did you have a problem with in the chapter you read?

Edited by lightxbulb
0

Share this post


Link to post
Share on other sites

I spent months reading up Arcsynthesis online book every now and then before I even tried to knock my own jury-rigged OpenGL stuff. Reading is something you won't be able to evade, and you're pretty much expected to bang your head against specs/references/tutorials/implementations/papers repeatedly until you understand them.

Edited by TheChubu
0

Share this post


Link to post
Share on other sites

Its not on one book only i almost EVERY book iread no mather waht the subject is programming,desaign,math,physucs ot just a book tjat i took from school

Well then you have some serious problems tongue.png (that's a joke no offence intended).

I still think there's no better thing than books or a tutor when learning but whatever.

I asked what you find hard exactly - like what exactly did you have a problem with in the chapter you read?

 I on the first chapter of "Beginning OpenGL Game Programming"....

0

Share this post


Link to post
Share on other sites

Once again - I asked what you find hard in the chapter you're on - not what chapter you're on.

Cause I don't think you won't be able to understand:

"Why make games?" or "OpenGL History"

I mean if you want some help you should say where you got a problem - something concrete - like saying "I don't understand the graphics pipeline" or "I don't understand Matrix multiplication" etc.

  This might be a pretty wild guess - but maybe you're not ready for OpenGL if you can't even understand the first chapter. Maybe you need to start with something easier - like a ready engine or something like that. For example you say that you finished learning the basics of C++ but I don't think basics will be enough for working with OpenGL...

Edited by lightxbulb
1

Share this post


Link to post
Share on other sites

Once again - I asked what you find hard in the chapter you're on - not what chapter you're on.

Cause I don't think you won't be able to understand:

"Why make games?" or "OpenGL History"

I mean if you want some help you should say where you got a problem - something concrete - like saying "I don't understand the graphics pipeline" or "I don't understand Matrix multiplication" etc.

  This might be a pretty wild guess - but maybe you're not ready for OpenGL if you can't even understand the first chapter. Maybe you need to start with something easier - like a ready engine or something like that. For example you say that you finished learning the basics of C++ but I don't think basics will be enough for working with OpenGL...

 

My problme is not on any subject.

my problme is this first of all i have a problme with the english ... Its not my main lang.

second when I read something ,almost on 90% of the cases i forget it i just how i was born. I nead the combo of seeing and hearing to understand something no mather what it is becase if for example i go online for a written tut so i find myself copy every thing line by line..

But if i watch a tut in youtube i can understand what the meaning of this code.

 

I hope you understood and you an help me =)

2

Share this post


Link to post
Share on other sites

  Well I can't help you with the English "issue". I'm really a books person and I can think better if I read something - because I can re-read it and have time to analyze it deeper, rather than having to follow somebody's pace. I just can't imagine myself not using a book when it comes to programming. Well, I guess maybe if videos work for you it's good. The problem though is that there are not nearly as many videos on various programming subjects as there are  articles/books etc. And in the end when you're coding it's code that you'll have to go through - so "reading" and understanding what's in there is important - you cannot bypass reading tons of code and analyzing it... I am sure the community can help you if it comes to a concrete problem - like explaining the graphics pipeline better for example - but you must make sure that the problem you're having is well defined.

  Another thing you might consider is using an engine - like Unity3D for example - I believe it may suit you better - because I can hardly imagine somebody leaning to code with OpenGL or DirectX just from videos - I mean the topics are quite extensive and I don't believe they can be presented really well in just a few videos, or a few pages with images - you need hundred and hundred pages of text when it comes to this - imagine how many hours of video you'd need. That's just my opinion - it's not meant to discourage you rather to help you, so good luck!smile.png

0

Share this post


Link to post
Share on other sites

  Well I can't help you with the English "issue". I'm really a books person and I can think better if I read something - because I can re-read it and have time to analyze it deeper, rather than having to follow somebody's pace. I just can't imagine myself not using a book when it comes to programming. Well, I guess maybe if videos work for you it's good. The problem though is that there are not nearly as many videos on various programming subjects as there are  articles/books etc. And in the end when you're coding it's code that you'll have to go through - so "reading" and understanding what's in there is important - you cannot bypass reading tons of code and analyzing it... I am sure the community can help you if it comes to a concrete problem - like explaining the graphics pipeline better for example - but you must make sure that the problem you're having is well defined.

  Another thing you might consider is using an engine - like Unity3D for example - I believe it may suit you better - because I can hardly imagine somebody leaning to code with OpenGL or DirectX just from videos - I mean the topics are quite extensive and I don't believe they can be presented really well in just a few videos, or a few pages with images - you need hundred and hundred pages of text when it comes to this - imagine how many hours of video you'd need. That's just my opinion - it's not meant to discourage you rather to help you, so good luck!smile.png

i dont know c# for Unity3D and i dont want to know.

i know c++ and mybe the begining of java(but i dont wwana program with this)

if you have a engine or somthug easier for c++ i would be happy

0

Share this post


Link to post
Share on other sites

Well you can check SFML, Ogre3D, Irrlitch and SDL; you can check torque too.

You can also check these tutorials:

http://www.rastertek.com/tutgl40.html

http://www.opengl-tutorial.org/

and see if you understand them.

The first one is wierd i icant understand in for example:

in thr firt ch its says "Next copy the files (usually .h, .cpp, .vs, .ps, and a data folder) into the folder it created in your project directory called "Engine/Engine"

What file?where do i get them?

 

its just stupid

0

Share this post


Link to post
Share on other sites

Basically the guy provides additional data files and source code - like here: http://www.rastertek.com/gl40tut02.html - go to the bottom of the page and check under Source Code:

He's explaining how to build the project by adding the files he provides.

 

Rastertek s really on a lower level(basically harder), so I'd advise you to first check the 2nd tutorial site I posted:

http://www.opengl-tutorial.org/

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0