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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Black1104

How should I start?

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Hello everyone. I'm new here.

 

I always wanted to make games, but did not know how I should start. I spent many hours looking for help on the internet but have not found anything that would be able to help me. But now I decided to ask someone on the forum because without any direction I can not achieve anything.

 

I can use: HTML, CSS, and understand the basis of JavaScript, Java, and Python. I would like to learn how to make games. I'm not a graphic designer, but my friend knows this well, and I'm sure he would help me.

 

I would like to start with a simple 2d game. I have a whole lot of ideas.

 

So I ask you for help - how should I begin?

 

And one more thing. I used the search option, but I have not found anything that would be able to help me.

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  You can start in many ways - all depending on your goals. If you're antsy to make games then you can start with something high level and pretty easy to use. This means things as Game Maker or maybe even Unity3d. 

  If you're not that antsy just to code games and you'd rather learn something "bigger" and more "heavy-weight" then you can try some language with an engine/library for coding games - you can choose whatever Basic, Python, Java, C++, C# etc. There are many libraries too, I'd recommend C++ and SFML. You can take a look at Blitz3d - it's the language I started with - it's really easy to code things with it, but you'll have to move away from it sooner or later if you ant to code soemthing serious.

  If you want something even more heavy weight that will distance you even more from game programming but will give you great opportunities for learning you can try a serious language as C++ (and not just the basics) and maybe studying OpenGL or DirectX.

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Since you know Java, go to the Java API read up on the Canvas, JPanel, Graphics2D, BufferStrategy, System and Image Class. This is the starting point in learning 2D game programming. Any 2D game uses these classes all the time.

 

I tell you bits of information on what the above class is all about and I allow you to figure more details on your own. Understand the methods of the above classes.

 

Canvas- this is the canvas that will create the buffer strategies for you. Usually you will just need 2 buffer strategies. 

JPanel-the canvas will be added onto here.

Graphics2D- this is the graphics context where all your game objects(any thing that shows up on the screen) is drawn here.

Bufferstrategy-it gets and shows you a buffer strategy as well as get the graphic context for you.

System- you will need this to keep track of the time of your game objects are loaded during the game and when it was drawn.

Image- you will need this along with the graphics context in order for your image to show up on the graphics context.

 

The concepts are a lot to take in so I recommend learning the concept at your own pace. But since you know Java, you should be able to understand it fairly well. Not only read but start applying these Java classes.

 

This is a good tutorial to start:

http://www.cokeandcode.com/index.html?page=tutorials/spaceinvaders101

 

You can download all the code from the above website that is actually more involved but it actually gives you a holistic view of basic 2D game programming in a nutshell.

Edited by warnexus
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