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Ralfomon

Chain of Events

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What is your goal for the game's interactivity?  Your goal for its atmosphere/feeling?  Knowing what you were aiming for would give us a better basis to tell you how well you achieved it and what improvements you could make. :)

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I want the story to be interesting, yet legit and not out of the blue. 

 

The player should identify with the character and every playthrough should be different.

That's why there are so many different ways.

 

And thanks for the fast answer smile.png

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I like it very much. Though killing your father sounds too harsh to me.

Can you tell more about the game?

 

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