Jump to content
  • Advertisement
Sign in to follow this  
Louis3315

Animated GIF (pixel art / photoshop) -- Please Criticize

This topic is 1852 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone I have just finished my first animated pixel art in photoshop. I was hoping that you guys could give me some critique. I made it a little too small so I had to size it up 200%, but I finally got it to where I thought it looked decent. My shading could have been better, but I think the perspective came out alright. I should really follow some tutorials first though.

 

edit: I almost forgot my gif!

 

http://imgur.com/CvKKPCq

Edited by Louis3315

Share this post


Link to post
Share on other sites
Advertisement

Hello! Your guy is pretty cute and there's nothing wrong with him, so I would start trying to push yourself to try some harder techniques. In particular, your animation is really simple- try making it more complicated. Here's the classic list of animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation  Try making a jumping animation using the first principle, so he squashes a little bit when he lands, for example. To make it easier, try making parts of him different layers (like his legs) and moving them around if you haven't done that yet.

 

As an aside, the best way to resize pixel art is to use Nearest Neighbor interpolation, which can be found under the image size dialog box- but make sure you're sizing up by increments of 100%. So only do 200%, 300%, 1000%, and so on (not 150%), or you'll get weird differences in widths like the legs of your dude.

 

Keep at it!

Share this post


Link to post
Share on other sites

Hello! Your guy is pretty cute and there's nothing wrong with him, so I would start trying to push yourself to try some harder techniques. In particular, your animation is really simple- try making it more complicated. Here's the classic list of animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation  Try making a jumping animation using the first principle, so he squashes a little bit when he lands, for example. To make it easier, try making parts of him different layers (like his legs) and moving them around if you haven't done that yet.

 

As an aside, the best way to resize pixel art is to use Nearest Neighbor interpolation, which can be found under the image size dialog box- but make sure you're sizing up by increments of 100%. So only do 200%, 300%, 1000%, and so on (not 150%), or you'll get weird differences in widths like the legs of your dude.

 

Keep at it!

Thank you for the tip and the link. I will be sure to try some harder techniques.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!