• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Louis3315

Animated GIF (pixel art / photoshop) -- Please Criticize

3 posts in this topic

Hello everyone I have just finished my first animated pixel art in photoshop. I was hoping that you guys could give me some critique. I made it a little too small so I had to size it up 200%, but I finally got it to where I thought it looked decent. My shading could have been better, but I think the perspective came out alright. I should really follow some tutorials first though.

 

edit: I almost forgot my gif!

 

http://imgur.com/CvKKPCq

Edited by Louis3315
1

Share this post


Link to post
Share on other sites

Hello! Your guy is pretty cute and there's nothing wrong with him, so I would start trying to push yourself to try some harder techniques. In particular, your animation is really simple- try making it more complicated. Here's the classic list of animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation  Try making a jumping animation using the first principle, so he squashes a little bit when he lands, for example. To make it easier, try making parts of him different layers (like his legs) and moving them around if you haven't done that yet.

 

As an aside, the best way to resize pixel art is to use Nearest Neighbor interpolation, which can be found under the image size dialog box- but make sure you're sizing up by increments of 100%. So only do 200%, 300%, 1000%, and so on (not 150%), or you'll get weird differences in widths like the legs of your dude.

 

Keep at it!

1

Share this post


Link to post
Share on other sites

Hello! Your guy is pretty cute and there's nothing wrong with him, so I would start trying to push yourself to try some harder techniques. In particular, your animation is really simple- try making it more complicated. Here's the classic list of animation principles: http://en.wikipedia.org/wiki/12_basic_principles_of_animation  Try making a jumping animation using the first principle, so he squashes a little bit when he lands, for example. To make it easier, try making parts of him different layers (like his legs) and moving them around if you haven't done that yet.

 

As an aside, the best way to resize pixel art is to use Nearest Neighbor interpolation, which can be found under the image size dialog box- but make sure you're sizing up by increments of 100%. So only do 200%, 300%, 1000%, and so on (not 150%), or you'll get weird differences in widths like the legs of your dude.

 

Keep at it!

Thank you for the tip and the link. I will be sure to try some harder techniques.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0