Any clue why speculars and normals might be doing something like that? When put into 3dmax we get a similar result.
No clue why we get this.... any ideas would be great!
Any clue why speculars and normals might be doing something like that? When put into 3dmax we get a similar result.
No clue why we get this.... any ideas would be great!
Sorry, not the coder... and they are often too lazy to actually make the posts. So i got with what i know. I will direct one of them here and have them post with more detail.
As for what I do know. When we are in block mode there is no issues with specular, but when you go into the dual contouring version of the rendering we get this odd flat specular. Our terrain gen guy suspects it is the method in which we are calling the specular but he is not sure as he doesnt do graphics coding.