Archived

This topic is now archived and is closed to further replies.

Math needed to create 3D engine?

This topic is 5900 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I''m in an accelerated math class at my school where I go ahead of the rest of the class in the book, and at the end of the first semester I go to Algebra with the next grade up. However, I got through our book much faster than planned for and for about 6 weeks I can study any kind of math I want. What kinds of math are usefull in programming games, especially for 3D engines? Also, what good books made specifically for mathematics of games have review questions that I could use as assignments? Thanks a lot! (P.S.-I am already a programmer, I just don''t do a whole lot of the thick hard math stuff yet.) Jordan S.

Share this post


Link to post
Share on other sites
By algebra, I hope you mean Linear Algebra. You need to understand the intricacies of matrices and vectors and their geometric interpretations.

If you are interested in math, and want make a 3D engine, learn ALL the math that you can. It can all be applied in one way or another.

Here''s a course outline of the Linear Algebra course I took a few years back. It recommends a pretty standard Linear Algebra text.

http://www.math.sfu.ca/math/courses/01-3/MATH/MATH_232.html

For mathematics books pertaining to engine design, get 3D Game Engine Design. Since Dave Eberly is a PhD in Mathematics, it gets pretty mathematical.

And just to tease you guys, his new book coming up is looking awesome. It will specifically address mathematics in computer graphics. But I don''t want to give anything else away.

SL

Share this post


Link to post
Share on other sites