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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Xifos

Most secure authentication system ever

4 posts in this topic

This is awesome :) Neglecting the ca. 30 other issues, the comparison against 5.69355164929536e+25 allows for 1010 different, valid passwords.

 

I always forget my passwords, now finally a site that is customer-friendly and allows for a fair chance to guess it right :)

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Hope you changed those credentials, as the usercode/passcode are about as "hashed" as plaintext here :)

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I actually found this same authentication system on a website some time ago. Scary.

 

This is awesome smile.png Neglecting the ca. 30 other issues, the comparison against 5.69355164929536e+25 allows for 1010 different, valid passwords.

 

I always forget my passwords, now finally a site that is customer-friendly and allows for a fair chance to guess it right smile.png

 

Yeah, passwords are valid but at least you have to guess the correct one to be redirected to the right page. All the other valid passwords will give you 404.

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Wait.

 

If I read this correctly (and I hope I didn't - I reread code several times to be sure I didn't miss something), code allows login only when products of unicode char codes of lowercased username and password are exactly 17094266689500000 and 5.69355164929536e+25 respectively?

 

I might be asking stupid and/or obvious question (I cannot comprehend why does this code exist), but... isn't that insanely vulnerable compared to... I don't know... storing hashed data in database and checking hashes?

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Wait.

 

If I read this correctly (and I hope I didn't - I reread code several times to be sure I didn't miss something), code allows login only when products of unicode char codes of lowercased username and password are exactly 17094266689500000 and 5.69355164929536e+25 respectively?

 

I might be asking stupid and/or obvious question (I cannot comprehend why does this code exist), but... isn't that insanely vulnerable compared to... I don't know... storing hashed data in database and checking hashes?

I would be more concerned about my browser reporting Referer: http://secretsite.com/mysupersecretpassword.html to the next site you visit, which may be Google or something worse. With some luck, it's a site that publishes /var/log/access_log. This used to be quite common, though admittedly I've not seen it so often lately (but Googling for HTTP/1.1 200 mozilla compatible; quickly finds you some, like e.g. this one).

 

Or, since the entire security is built on appending ".html" to a lowercase-plaintext password (*cough*), someone might just try 3 or 4 of the most often chosen passwords, like password1, fuckyou, 123456, 111111, monkey, qwertz, imcool. This won't take very long.

Edited by samoth
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