• Advertisement
Sign in to follow this  

what books or tutorials are available

This topic is 1703 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What Framework , API is best for creating an online 2D desktop game ( multiplayer ) ?

 

I started studying XNA but I am discouraged because the book tells me that XNA studio has to be installed

on any computer PC using the built app . I can't really expect that from the users .

 

I have some programming experience ( mostly web and database ) but i am new to games and online games .

Trying to find tutorials , books etc. best to learn from to build what I want .

Share this post


Link to post
Share on other sites
Advertisement

Use a game engine with 2D support and built-in networking. Unity probably comes the closest. 

There are also versions of cocos2d that might work out. Especially if you want "in a browser" although there are also C++ versions of the library.

Share this post


Link to post
Share on other sites

Yeah thanks, I was looking at Unity ... So how does a framework like Unity compare performance-wise to

a lower level language like C++ with SDL ? Is there is significant speed/lag difference that users would notice ?

Also would unity be suitable for building a game lobby where users can pick a game to sit on ?

Edited by NEWB123

Share this post


Link to post
Share on other sites

There would be no noticable difference in performance unless you are making the next GTA or Drakes Uncharted.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement