• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
CorEduard

SDL Framework (SDLFW) with LUA binding

4 posts in this topic

Hi everyone, I'm making a LUA binding to the SDL library.


So what is SDLFW ?

SDLFW is a cross-platform framework from the powerful SDL library to make 2D games with the LUA programming language.
It's easy-to-use, free, open-source, and works on Windows and Linux (more platforms in new versions).


Main Features

* Fast application development through LUA scripting language
* Provides input from the keyboard, mouse, and joystick
* Provides a clean, simple, and reliable time and timer API
* Provides an API for reading and playing tracks on a CDROM
* Provides a thread API that looks like a simplified version of pthreads
* Is small, portable, and reliable


Download

I just release SDLFW alpha version. This version only supports the SDL functions.
The AUDIO and CD-ROM functions are not supported in this version.
Enjoy it.

http://sdlfw.sf.net

If you like this project, please donate 1 dollar or more to make this project better.


Contact and Feedback

Eduardo David Correa - Developer
CorEduard@Programmer.net
0

Share this post


Link to post
Share on other sites
Hi, I just release a new revised version of the alpha version, because I've some problems on Windows in old PCs with the SDL 1.2.15. So in this revised version I do a downgrade to the SDL 1.2.14 and compiled LUA as static library, now SDL.dll is the only DLL.

New version files :

* SDLFW-alpha-1.zip
* SDLFW-source-1.zip
* SDLFW-dep-1.0-1.zip

Now, I working in the SDLFW 1.0 Beta this version, it have a full support to the all SDL functions :)
0

Share this post


Link to post
Share on other sites
Well, I just release SDLFW 1.0 Beta. Now with AUDIO and CD-ROM functions support. Enjoy it :)
0

Share this post


Link to post
Share on other sites
Well, I just release SDLFW 1.0.1 Beta. Now with more functions for keyboard, mouse and more. Enjoy it :)
0

Share this post


Link to post
Share on other sites
Well, I just release SDLFW 1.0.2 Beta. Now with more functions and more.

- Adds endian and rwops functions.
- Change some functions name (sorry about that) :
SDLFW_AudioPositionAll --> SDLFW_AllAudioPosition
SDLFW_AudioLoopAll --> SDLFW_AllAudioLoop
SDLFW_AudioPlayAll --> SDLFW_AllAudioPlay
- Next version : v1.1 with SDL_image support.

Enjoy it :)
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0