Jump to content
  • Advertisement
Sign in to follow this  
CorEduard

SDL Framework (SDLFW) with LUA binding

This topic is 1873 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone, I'm making a LUA binding to the SDL library.


So what is SDLFW ?

SDLFW is a cross-platform framework from the powerful SDL library to make 2D games with the LUA programming language.
It's easy-to-use, free, open-source, and works on Windows and Linux (more platforms in new versions).


Main Features

* Fast application development through LUA scripting language
* Provides input from the keyboard, mouse, and joystick
* Provides a clean, simple, and reliable time and timer API
* Provides an API for reading and playing tracks on a CDROM
* Provides a thread API that looks like a simplified version of pthreads
* Is small, portable, and reliable


Download

I just release SDLFW alpha version. This version only supports the SDL functions.
The AUDIO and CD-ROM functions are not supported in this version.
Enjoy it.

http://sdlfw.sf.net

If you like this project, please donate 1 dollar or more to make this project better.


Contact and Feedback

Eduardo David Correa - Developer
CorEduard@Programmer.net

Share this post


Link to post
Share on other sites
Advertisement
Hi, I just release a new revised version of the alpha version, because I've some problems on Windows in old PCs with the SDL 1.2.15. So in this revised version I do a downgrade to the SDL 1.2.14 and compiled LUA as static library, now SDL.dll is the only DLL.

New version files :

* SDLFW-alpha-1.zip
* SDLFW-source-1.zip
* SDLFW-dep-1.0-1.zip

Now, I working in the SDLFW 1.0 Beta this version, it have a full support to the all SDL functions :)

Share this post


Link to post
Share on other sites
Well, I just release SDLFW 1.0.2 Beta. Now with more functions and more.

- Adds endian and rwops functions.
- Change some functions name (sorry about that) :
SDLFW_AudioPositionAll --> SDLFW_AllAudioPosition
SDLFW_AudioLoopAll --> SDLFW_AllAudioLoop
SDLFW_AudioPlayAll --> SDLFW_AllAudioPlay
- Next version : v1.1 with SDL_image support.

Enjoy it :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!