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BuraCULa

Bumpy grass on terrain

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Hello.

I am trying to make my flat terrain a little bumpy and I saw Outerra's old implementation.

grass1n.jpg

 

It looks pretty well but I couldn't figure it out. It seem POM is used but I tried lots of combinations with POM and normal mapping and I couldn't achieve that sight.

 

Do you have any idea about how to achieve such a perfect bumps on grass.

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it does look very good :)
varying foliage is usually done by wang-tiles Edited by Kaptein

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I don't have the first idea about how the terrain in that video is achieved (and I haven't read that thread posted, either), but one thing I notice is that there seem to be at least two different types of LOD at work, because I notice geometry sliding in and out as well as some discrete pops.

I wonder if maybe it isn't possible that the combination of LOD geometry and some kind of "fancy" lighting (this comes to mind) is sufficient even without parallax occlusion mapping.

Edited by cowsarenotevil

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