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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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phantomus

Ray Tracing Blog & Forum

6 posts in this topic

Hi all,

 

I am not sure how many of you know about this forum:

http://ompf2.com

It started as a replacement for the great ompf forum, which focuses on ray tracing, both from an academic point of view and more hobyist oriented. Obviously you are welcome to join this forum to stay updated on the latest and greatest advances in ray tracing, both real-time and off-line.

Recently (as in: today smile.png ), we added a blog, which will provide daily (hopefully) news from ray tracing land. Url:

http://ompf2.com/blog.php

 

Hope to see you there,

- Jacco.

 

EDIT: fixed url to blog.

Edited by phantomus
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Forbidden

You don't have permission to access /blog/ on this server.

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Didn't the header use to say "temporary replacement"? I guess it was about time we faced the cold hard truth sad.png

 

I like the blog initiative. Want to see more smile.png

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Didn't the header use to say "temporary replacement"? I guess it was about time we faced the cold hard truth sad.png

 

I like the blog initiative. Want to see more smile.png

 

Yeah, sad story I am afraid, tbp disappeared, but he left a vivid community. Sadly we couldn't even salvage the old board. It was such a unique place, with an awesome blend of academics and hobbyists (and people slowly making the transition, like myself). The new board is similar, but tbp was a far better board operator. I wish I knew where he is now, he disappeared.

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Can I somehow access the contents of the old website (ompf) ?

 

i used to admire things on that forum when i was at high school, but that was too advanced for me.

tbp's avatar was, i believe, an image of some chinese dictator, and he knew insane tricks

to squeeze the last few cycles/save memory and could easily point out other peoples' errors/inefficiencies in MMX/SSE code,

but i digress here.

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Can I somehow access the contents of the old website (ompf) ?


There are a few scattered records available on the Wayback Machine, though most forum posts did not make it. I think that's all that's left publicly available, the Google caches have long expired. IIRC there have been efforts to try to recover as much as the site as possible, but not much at all was left... take a look for yourself:

http://web.archive.org/web/*/http://www.ompf.org

For some reason the board was only archived sporadically, it seems the forum software wasn't really compatible with the archival web crawler.. case in point towards the importance of reliable personal archives, I suppose.. Maybe ask around? Edited by Bacterius
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