Jump to content
  • Advertisement
Sign in to follow this  
lja

Help with SFML

This topic is 1945 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

 

I'm currently trying to learn how to use the CSFML 2.0 in VS 2010, but I'm getting a lot of warnings and errors that I really don't understand. For example, one error I get is an undeclared identifier, yet I've declared that particular variable at the top of the file.

 

I've been using this http://perso.epitech.eu/~rozo_a/CSFML/doc/html/ to help me learn how to use CSFML, but I think that this tutorial is for the older 1.6 version.

 

I've attached both the source code and the error list. 

 

I'm probably doing something really stupid wacko.png

 

Thanks for any help!

Share this post


Link to post
Share on other sites
Advertisement

Everywhere that you have things like sfRenderWindow, you need to add the double colon namespace indirection operator, ie sf::RenderWindow. sf denotes the namespace that everything lives in, and should not just be prefixed to the identifier like that.

 

Edit: Eh, forget that. Didn't realize there even was a C port of SFML until this very instant...

Edited by JTippetts

Share this post


Link to post
Share on other sites

sfVideoMode mode = {800, 600, 32};

 

Are you sure you can do that in C? I never used CSFML but its weird if sfVideoMode is implemented as a raw array.

 

I'm not sure, that's how it is done on that tutorial page but then again I've followed that and it doesn't work. I'm not sure how else you set the resolution and depth.

Share this post


Link to post
Share on other sites

sfVideoMode mode = {800, 600, 32};

 

Are you sure you can do that in C? I never used CSFML but its weird if sfVideoMode is implemented as a raw array.

 

I'm not sure, that's how it is done on that tutorial page but then again I've followed that and it doesn't work. I'm not sure how else you set the resolution and depth.

sfVideoMode is a structure, and that is simply the way you initialize the fields of a structure. It's perfectly fine.

Share this post


Link to post
Share on other sites

In C, you must define your variables at the beginning of a scope before any other code. Your main function has a call to the puts-function, and you must define all your variables before that point.

Share this post


Link to post
Share on other sites

In C, you must define your variables at the beginning of a scope before any other code. Your main function has a call to the puts-function, and you must define all your variables before that point.

 

Oops! Thank you for pointing that out!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!