Jump to content
  • Advertisement
Sign in to follow this  

ShapeStar for iOS and Windows Phone...

This topic is 2031 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts



I created my first mobile game called ShapeStar to iOS about one year ago. Now I finally got ready the Windows Phone version and it is released on the Windows Phone Marketplace.


ShapeStar gameplay video:




Windows Phone version can be found at http://www.windowsphone.com/s?appid=b8e7cbc5-3541-4907-a7b4-cd31d3e30d3d (contains trial feature)


Full version for iOS can be found at http://itunes.apple.com/fi/app/shapestar/id520915898?mt=8&uo=4

And lite version for iOS can be found at https://itunes.apple.com/fi/app/shapestar-lite/id577912831?mt=8



Game description:

ShapeStar is a game where you need good eyes and a fast finger. The main goal of the game is simple; move different types of blocks to the correct slots. However, it is not that easy because you must avoid mean guns and beams, which can behave in different ways. Every fault increases your time. Perhaps power-ups will bring you closer to the five stars…

Can you beat the clock?


• Fast-paced action?
• 60 challenging levels?
• Beams and guns with different variations?
• 5 different power-ups?
• Beautiful and colorful graphics




[attachment=15922:Retina4-Screenshot-2.png] [attachment=15923:Retina4-Screenshot-3.png] [attachment=15924:Retina4-Screenshot-4.png]


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!