Jump to content
  • Advertisement
Sign in to follow this  

Some quations about FMOD designer API

This topic is 1951 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Recently I‘m using FMOD designer API to build my game audio system.I‘v never use sound before so I‘m very confused.please help me with these questions:

1.What is FMOD::MusicSystem used for? To play background music according to game play status?For example ,When the player walk into a battle field background music change from some lyrical music to drums sounds to tall player to prepare for fight.Am I think right?

2.What is "cue" "theme" in FMOD music system means?

3.In FMOD Designer application I can use Audition Console to trigger music cue to pay some music,the music segment (if has loop on) will loop until I stop the music (by push the button of the cue).but in my application when I use FMOD::musicSystm::promptCue to play the "cue" the music segment just play once!What is the right way to play those "cue"?

Thanks for reading my post.

Edited by Quan-Chen

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!