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supesfan

How do you design a City?

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I want to design a city, much like New York but I am not sure of the best way to do it. As far as planning out the layout goes, I thought I'd use google maps and take a screenshot of a sky view of manhattan, and then open up the image in a 3ds max and outline the streets and blocks where the building will go. I will be creative with the buildings, but I don't know how to actually put it altogether.

 

How do the pros do it?

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What is this city for?  You'd pretty much never want to put a realistic city into a game; you either want to design it around the way it is supposed to function for the player, or around the way it is supposed to look if the player can't actually wander through it.

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It is for a free roaming game I want to make. actually not  much of a game, just something I want to try. I have an iron man character that I want to use to fly around a city.

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You create a few major roads, throw some grids of different sizes and orientations so that they fit the big roads, then throw in some more big roads but so that they fit to the existing stuff, then some more grids.

Then you go and erase a bunch of roads to get some trees in there, add curvy roads because theyre cool, maybe a town square and a hospital and a train track somewhere etc.

Then you go and try to connect all the mismatched grids in a sane way.

You could also think about how the city grew and see if that helps at all. Like if there at first were just a bunch of small roads connecting a few small areas of importance, which then had grids of new buildings added. Edited by Waterlimon

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There's a plugin for 3dsmax called Greeble, which can generate city blocks for you. You should still do some planning yourself, but this makes it easier to populate your scene with buildings more quickly. Also great for just creating a quick mockup to get it working, then you can refine the scene later on.

 

Have a look here: http://max.klanky.com/plugins.htm

 

And here's a tutorial: 

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Blender City Generator makes a city with one button.

 

Here's a video I made of one with no textures and some interesting lighting:

 

This one has simple textures:

 

Edited by latch

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What is this city for?  You'd pretty much never want to put a realistic city into a game; you either want to design it around the way it is supposed to function for the player, or around the way it is supposed to look if the player can't actually wander through it.

 

Good point.

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