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How adjust compiler for NVIDIA OpenGL SDK 10 lib

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I wrrite programm in C++ and use g++. There are a few files.

main.cpp - wherein two include directives, and function main,which return 0

is include



#include <iostream>
#include <nvModel.h> // our header from NVIDIA

I wrote makefile:


CC = g++
EXE = nvTest

DIR1 = -I"C:\Program Files (x86)\NVIDIA Corporation\NVIDIA OpenGL SDK 10\common\include"
DIR2 = -I"C:\Program Files (x86)\NVIDIA Corporation\NVIDIA OpenGL SDK 10\common\GLEW\include"
DIR3 = -I"C:\Program Files (x86)\NVIDIA Corporation\NVIDIA OpenGL SDK 10\common\nvModel\include"
DIR4 = -I"C:\Program Files (x86)\NVIDIA Corporation\NVIDIA OpenGL SDK 10\common\nvWidgets\include"
DIR5 = -I"C:\Program Files (x86)\NVIDIA Corporation\NVIDIA OpenGL SDK 10\common\nvImage\include"
DIR6 = -I"C:\Program Files (x86)\NVIDIA Corporation\NVIDIA OpenGL SDK 10\common\nvGUI\include"

LDFLAGS = -L"C:/Program Files (x86)/NVIDIA Corporation/NVIDIA OpenGL SDK 10/common/nvModel/lib"
LIBS = -lnvModel

$(CC) main.cpp $(LDFLAGS) $(LIBS) -o $(EXE) $(INCLUDE)

But g++ return very a lot of errors. These errors printed in file. Download or online see http://yadi.sk/d/0JMHyPEh59nl2

Please, help me. What am I doing wrong?


P.s. I asked about this problem, on a lot of Russian Programmers Forums, but silence...

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Exemples contains: nvModel.dll, nvModel.lib, nvModel.h, and source files.

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