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OpenGL SwapBuffers issue

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Hey guys.


I'm using double buffering with the flags:


void EnableDrawing (HGLRC *hRC)
    int iFormat;

    window_hDC = GetDC (hWnd);
    ZeroMemory (&pfd, sizeof (pfd));
    pfd.nSize = sizeof (pfd);
    pfd.nVersion = 1;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 24;
    pfd.cDepthBits = 16;
    pfd.iLayerType = PFD_MAIN_PLANE;
    iFormat = ChoosePixelFormat (enigma::window_hDC, &pfd);

    if (iFormat==0) { show_error("Total failure. Abort.",1); }

    SetPixelFormat (window_hDC, iFormat, &pfd);
    *hRC = wglCreateContext(window_hDC );
    wglMakeCurrent(window_hDC, *hRC );

Then I'm trying to use SwapBuffers(window_hDC); to update a rending scene at certain intervals, but there is a problem with it just switching between buffer images instead of keeping a solid image on the screen. So it winds up looking like this:




Alternating between the two buffers instead of displaying a solid image.


Is this an issue caused by my card driver? Because I think this behaviour has actually changed, I never remember it doing this before - and I think I might have updated my driver at some point. In any case does anybody please know a way of possibly resolving or working around this? I need to keep a double buffer mechanism though.


Thanks for any help.



System Info:



ps. I know this isn't directly OpenGL but I thought it fitted best here, please move it if it's in the wrong forum sorry.

Edited by grasshop

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Ok I've found out what changed on my system. It's because I turned off Vista Aero that this started to happen. Turning it back on it works properly. So what is it about Aero being off that makes it work differently?


EDIT: More specifically it is the "enable desktop composition" effect.

Edited by grasshop

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