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Taylor Ringo

Testing my Screen Manager

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Hey guys, I am learning to write a screen manager for XNA 4(To use for transitioning scenes). Though I cannot get the text to display so I can test the transition. I was watching the "XNA Platformer tutorial series #3" by codingmadeeasy on Youtube.

 

Here is my code when I draw the text in the splash screen:

 

 

 



    public class SplashScreen: GameScreen
    {
        KeyboardState keyState;
        SpriteFont font;

        public override void LoadContent(ContentManager Content)
        {
            base.LoadContent(Content);
            if (font == null)
                font = content.Load<SpriteFont>("FONT1");
        }
        public override void UnloadContent()
        {
            base.UnloadContent();
        }

        public override void Update(GameTime gametime)
        {
            keyState = Keyboard.GetState();
            if (keyState.IsKeyDown(Keys.Z))
                Screen_Manager.Instance.AddScreen(new TitleScreen());
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.DrawString(font, "SplashScreen", new Vector2(100, 100), Color.Black);
        }
    }
}

 

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pop a breakpoint in Draw(...) see if it get hits, all look ok, i doubt you are calling it.

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