• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
CoffeeCoder

Feedback on sprites wanted, please

6 posts in this topic

Hi all, 

I've spent the last several days designing and re-designing these sprites/objects, and I think I finally found a decent style that works out pretty well. However, I would like some feedback before I progress much further on design, and any criticism would be great! Don't be afraid to be honest!

The game setting is that everything is either a cube or a rectangle and metallic in nature (hence the shading and 3D-ish effects), but I'm wondering if anything could be improved in the slightest. I'm still a little unhappy with the way the land tileset has turned out, but I like the clouds, trees and and fences pretty well. 

First, this is a video that shows the previous style I had. I found it too busy, and it distracted the player more than anything. Yes, I stole the Mario sound effects - don't worry, they won't be in the actual game. I just used them for testing purposes. tongue.png
 
http://www.youtube.com/watch?v=kqB7rUdHUFw

And here's an image, showing the most recent changes. 

cuboidz_screenie04.png?w=1030

That's about all I've designed so far, but I've also been spending the days actually developing the game as well (as you can tell in the video). I've done all of this in the last 2 1/2 days, and that's why I'm asking for feedback on the overall design. I want to make sure the style works before I put much more effort into designing the rest of the objects!

0

Share this post


Link to post
Share on other sites

The fences look quite good but they misleadingly appear to be foreground objects; consider replacing them with obviously soft decorations, like flowers and tall grass.

1

Share this post


Link to post
Share on other sites

I like the cleaner new styler better than the previous one. Well done, looks like it could become a quirky little game :) The only thing I notice is that the clouds, while nice and minimalistic, kinda look like place holders, or not as refined as the rest. Maybe build them from a few smaller blocks to give them more of a cumulus-shape, to really accentuate that they're clouds. Just a suggestion :)

0

Share this post


Link to post
Share on other sites

The fences look quite good but they misleadingly appear to be foreground objects; consider replacing them with obviously soft decorations, like flowers and tall grass.


Yeah, I'm thinking about ditching the fences and replacing them with pretty much what you suggested. Though I may keep them for a few things, and maybe I will make them foreground objects that the player passes behind in a few levels. 

 

 

the gradients look nice. *thumbs up*

 

Thanks! Those were actually what I was most concerned about, I wasn't sure if the gradients would be an accepted style. 

 

 

I like the cleaner new styler better than the previous one. Well done, looks like it could become a quirky little game smile.png The only thing I notice is that the clouds, while nice and minimalistic, kinda look like place holders, or not as refined as the rest. Maybe build them from a few smaller blocks to give them more of a cumulus-shape, to really accentuate that they're clouds. Just a suggestion smile.png


Thanks! And yeah, the clouds are kind of placeholder at the moment, I like your idea on how to improve them! My other plan was to just stretch them differently, but that wouldn't work out very well if I kept them as part of the tileset instead of separate objects. 

Thanks for the feedback, everyone! smile.png

EDIT: Ok, I've some revisions!

I edited the clouds, and while I'm happy with them, I feel like I could do a better job still. Below is a screenshot that features them. I actually have two screenshots, and I want your opinions on which looks better - the "light" version of the land, or the "dark" version. First up, light!


cuboidz_screenie06.png?w=1024

And now the dark version!

cuboidz_screenie05.png?w=1024


I'm honestly leaning towards the dark version, just because I like the contrast better, but again, any criticism is welcome!

Edited by YodamanJer
0

Share this post


Link to post
Share on other sites

Hm, looking better. I like the contrast provided by the lower ground, too, but in comparison to the first it looks a little less cheery. Your call on that one.

Though the clouds sparked a suggestion; what if background objects like the fence had a lighter (not black) outline? The clouds don't have one, after all. That might help separate them out.

0

Share this post


Link to post
Share on other sites

I decided to go with the darker tones. It looks more like dirt than the lighter variants. 

I took your suggestion, and made some slight changes to the outlines of the objects. 

cuboidz_screenie07.png?w=1030

I think it helped quite a bit. :)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0