Jump to content
  • Advertisement
Sign in to follow this  
Zackery Hardin

Guidance needed

This topic is 2024 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, I started an earlier topic about a game I was wanting to code up, some mentioned that the way I was going about it would work, but I ran into a hitch; all the resources I've used to learn C++ only used and explained the coding in the way they used and I get the general purpose of the language elements, but not the broader aspects of it which is hampering my learning of the language and therefore my ability to get my project off the ground. My project, for those unaware, is essentially a clone of a well thought out turn-based strategy game from the 90s on a static 2d map called American Civil War: From Sumter to Appomattox. I've got the basic concept of what I need and the basics of how to use elements of the C++ language, but what's getting me is my only knowledge is only the use in examples in books and tutorials that don't properly explain the broad usage of everything except how it applies in those examples. Is there any good books or tutorials that can fix that for me?

Share this post


Link to post
Share on other sites
Advertisement

Books and tutorials are great but they're simply no substitute for trying things out on your own, outside of the examples the present. Therefore, I'd recommend that you get your hands dirty and start writing code for your own projects.

 

Once you've got the basics of the language down, you should be in a strong position to start solving your problems by using the techniques shown in the examples you've covered. Sure, the examples won't be identical to what you're trying to achieve but the logical thinking and language elements covered should give you a starting point with which to approach your own problems.

 

You may well benefit from a good book or two on C++ or even game development as I don't know what resources you've used thus far but the point still stands; roll your sleeves up, get your hands dirty and write code! ;)

Edited by Indifferent

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!