• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
striker87

Question about Game Development for kids

6 posts in this topic

My 8 year old son is interested in learning to making games but I'm not sure as to what tools/programs I should get for him that won't be overwhelming and will be fun for him to use. I'm doing some searching right now to see what I come up with but will like any advice and suggestions I can get to help make sure I get him on the right path. I appreciate any help you all can give me.

0

Share this post


Link to post
Share on other sites
Both GameMaker and Scratch are pretty kid friendly, though Scratch would be a little faster to grow out of.
0

Share this post


Link to post
Share on other sites

What about GameSalad? I just looked at it and it doesn't require programming but is it something that will be good for young kids or will GameMaker or Scratch be better? Could you provide a link for Scratch? Also is it possible to use GameMaker without programming or is that something he should go ahead and start learning to do as well?

0

Share this post


Link to post
Share on other sites
I'm not familiar with GameSalad so I can't comment on it. Scratch can be found here. GameMaker doesn't require programming for simple games and supports drag and drop to develop simple behaviors.
0

Share this post


Link to post
Share on other sites

Thanks for the feedback. I also found another one called Kodu which it allows creating games both on PC and on the Xbox 360. I might go with that one to start him off as it looks to be very simple and then switch to something like GameMaker, GameSalad, or Scratch. Again thanks for the suggestions and if you or anyone else have any more please let me know. biggrin.png

0

Share this post


Link to post
Share on other sites

Those simple drag and drop game development programs are an excellent way to get into making games. Although they may not teach you how to code, they do teach you how to think like a programmer (logic, program flow, variables, etc.). It will make the transition into making games with actual code much easier. I began video game development with RPG Maker at around the age of ten. There are newer versions of RPG Maker now, so perhaps that's also something you could look into.

Edited by Ludus
0

Share this post


Link to post
Share on other sites

I would also say RPG Maker(it is great for old school rpg games, only programming is necessary for more complicated games). Game Maker is great too. But if your son wants to do online games I would say use stencyl, again no programming knowledge required! 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0