Sign in to follow this  
link102

OpenGL Are attributes shared between programs?

Recommended Posts

Hi GameDev,
 
I'm currently working on a game in OpenGL ES 2.0 (Android) and I've ran into a bit of an issue:
 
I have 2 meshes, both have their own shader object (code below). During initialization I upload the vertexdata (setPositionAttribute & setTextureAttribute). When it's time to draw though, I can only see the 2nd object. So I'm assuming the vertexdata from the 2nd object has replaced the vertexdata from the 1st.
 
Is this assumption (vertexdata is being shared by all program objects) correct?
Is there a way to separate the vertexdata or do I have to upload it each frame?
 
Edit: problem solved. I forgot to use VBOs. More info here

Edited by link102

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this