Hi guys
I have a project where i need to blend multiple images into one and after numerous attempts with GDI+ and Direct2D(which were either too slow or used pre multiplied alpha) i finally decided to do my own alpha blending system with D3D.
I found this topic: http://www.gamedev.net/topic/34688-alpha-blend-formula/
Its pretty much just what i need however I need to know which of the pixels would be "on top" so to speak in the layer. So which would it be? src or dest?
Thanks
JB