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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ravyne

GD.Net members and traffic stats?

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Its something I've always wondered and never asked. I know this community is a great group of people, but just how many of us are there? How do we compare to other places that developers congregate online?

 

Out of curiosity, do you GD staffers have any numbers on site membership that you can share -- How many registered GD.Net members are there? How many are relatively active? What kind of traffic does GD.Net see in a typical day?

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We have about 500K unique visitors a month, about 800K visits a month, and about 1.9M page views.

Edited by Michael Tanczos
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We have about 500K unique visitors a month, about 800K visits a month, and about 1.9M page views.

 

Is that bad, good, or average for a site like this? Has the new "Article drive" improved those stats or have they stayed just about the same?

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We have about 500K unique visitors a month, about 800K visits a month, and about 1.9M page views.

 

Is that bad, good, or average for a site like this? Has the new "Article drive" improved those stats or have they stayed just about the same?

 

Hard to say.. we kind of straddle a few fences here and the market is much more fragmented and domain-specific than it used to be.   We're a more programmer-centric community of game developers but we aren't topic specific.. so I'd say we're the largest game development site of that type.   If you look at Stackoverflow you open up the arena to all developers.. they've siphoned off some of our search traffic because their format is more specific to Q&A where we tend to prefer more discussion.   What's good about their site is the extreme usability of archived answers.   If you look at Gamasutra  you are looking at a ton of opinion-based articles (which tend to freak out our audience here).. sensationalism certainly works well there.   They have about 3.5M page views a month but rely heavily on social media so their usefulness is often highly temporal.   Other sites like Gamesindustry.biz and Develop generally have about half of our traffic levels.

 

The article drive has improved several stats pretty dramatically and increased the number of returning users.. which is a very positive thing because that's something that over time drives a site growth-wise.  With each Google change we see dips in search traffic, so sometimes that evens out our efforts in terms of overall traffic.

Edited by Michael Tanczos
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We have about 500K unique visitors a month, about 800K visits a month, and about 1.9M page views.

 

Thanks for the info.

 

Is it really 500K unique visitors / month? Seems like an awfully high percentage of overall visits. Maybe just folks passing through and not regulars. How many registered members are there?

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There are about 200K registered members.. though I haven't checked the active member counts of the registered members.   And yes, it's 500K/month.. but you get this sort of thing from the segment of our traffic coming from search results.  Those people follow a link here and may immediately find what they are looking for without a second click.

 

For example, are you looking for things to mix with vodka perhaps?

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