• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
KaizenX

SplitMonsters

5 posts in this topic

Hello.

 

I'm curently working on a re-make of an old C-64 puzzle game and at this stage i putting it on a web site to get som feedback.

I havent spent much time bug fixing or balancing the game, so I will be thankfull for all feedback.

 

Instructions on how to play can be found under the forum link.

The game run best with Crome browser.

Hope you enjoy it.

 

http://spellblock.com

 

Kaizen

 

Eh , the game runs only in Crome at this stage...

Edited by KaizenX
0

Share this post


Link to post
Share on other sites
  • I don't understand how to play the game, I have not played the old version and this one has no instructions. The only key I can press is up which shoots up tiles.
  • Graphics looks nice. Its good with a square as a base, since the surroundings can be realigned depending on the device. 
  • Is it going to be run in a browser environment? The size of the game was slightly larger then my window size so when I was hitting my arrow keys i was scrolling around. Perhaps you should turn scrolling of.100% if window size is slightly larger on my setup (chrome+win7+125% ui enlargement due to high pixel density).
  • Perhaps an asteroid randomly moving past in the background. The frame is very much alive, so that would lively up that space in a discrete manner.
0

Share this post


Link to post
Share on other sites

Tnx mipmap for feedback.

 

The keys to play the game are 'wasd' for moving the cursor , and the four arrow keys to move the block under the cursor.

More instructions on how to play the game can be found here, and will soon be added to the help menu option.

 

The game is in a 700*700 window. You have the option in browsers to zoom , to make the window fit your settings. I will turn scrolling off.

 

The astroid ide is good, but not my nr 1 priority.

 

Kaizen

0

Share this post


Link to post
Share on other sites

Hi , i just want to say my best score This far is 104800. I like The game and Will Play it more.

0

Share this post


Link to post
Share on other sites

I have added som more time to the game so it should be easyer to get a better score,

 

Ok , now the game is working in IE 10 too. But some of the sounds is missing , and you may experience some lag if you have a slow computer.

 

The game can be found here.

 

I will be thankfull for all feedback.

 

Kaizen

0

Share this post


Link to post
Share on other sites
The game is only working in Chrome browser at this stage. Don't try to open it in any other browser. The saving of high scores is now working.

Kaizen
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0