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How can I scale a vector in Irrlicht?

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I can't find anyway to scale a vector or vertex position in Irrlicht....


irr::core::matrix4 scale, translation;
        for(int x = 0; x < vertex.size(); ++x)
            translation *=scale;
            vertex[x].Pos = translation.getTranslation();


I need to shrink my image and not seeing anyway to do this.




I am calling that vs. using nodes....



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You don't need a matrix to scale or translate a vector. You just need to multiply by another vector, or add another vector.

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