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Experience in Architecture & Design for Isometric, Turn-based, Tile-based Construction & Management simulation games

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giang271291    286

Hi, I'm working on a project as described in the title. I've never done a game of this genre before, so I want to ask for experience regarding the architecture & design (independent from the underlying engine) for such a game:

  • What are the common modules/components?
  • What is the common workflow between them?

Thanks in advance!

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